Atomica
How it works

How a car works

Thirteen big moving models. Press the buttons and sliders and see what each part of a car does.

Look inside

Move the slider to see inside the car. Then tap a glowing dot to learn about that part.

Engine
Selected partEngineBurns petrol and air to push pistons and spin a crankshaft.Explore this part
Part 1

The engine

Inside the engine, petrol burns in tiny explosions. Each explosion pushes a piston down. The piston turns a crank, and the crank spins the wheels. Use the slider to run it slowly, or press Next stroke to see one step at a time.

piston goes downfuel and air incrank spinsSpark plugIntake valveExhaust valvePistonConnecting rodCrankshaft1. Intake2. Compression3. Power4. Exhaust
Intake: the piston slides down and sucks in a mist of petrol and air.
Slow motion: 6 turns a minute
Crank turns0.0
Power strokes0
Strokes per power stroke4
Crank turns per cycle2
Part 2

Fuel and spark

A pump sends petrol from the tank to the engine. The injector sprays it as a fine mist. A coil makes a big spark from the small battery. Press the accelerator and both get faster.

12 VFuel tank and pumppetrol pumped along12 V currentbig voltage to the plugFuel injectorCoil: 12 V in, 20,000 V outSpark plugBattery
Press harder and the injector sprays more often (briskly). The coil boosts the battery's 12 volts to more than 20,000 volts, so a spark can jump the gap in the plug.
Engine speed2360 rpm
Sparks per plug each second20
Battery12 V
Spark20,000+ V

The animation shows a slowed-down rhythm so you can follow each spray and spark; the numbers show the real rates.

Part 3

Keeping cool

A running engine gets very hot. Water (coolant) flows around it, picks up the heat, and carries it to the radiator at the front. Air and a fan cool it down. Try breaking the fan in a traffic jam and watch the temperature.

4013040 °CairThermostat closed: coolantstays inside the engineuntil it is warm.RadiatorFanEngineThermostatCoolant pipeshot coolantcooled coolant
Warming up: the thermostat stays shut so the engine reaches its best working temperature quickly.
Engine40 °C
ThermostatClosed
FanOff
Heat into coolantMedium
Part 4

Gearbox and clutch

Drive it like a real car: clutch to 100%, drag the stick into 1st, a little accelerator, then slowly slide the clutch back to 0%. Let it out too fast and you will stall. Rev too hard and you must change up.

engine turnsClutch pressed: gapFrom the engineTo the wheels800rpmENGINE0km/hSPEEDCar is stillEngine free-revving
Clutch pressed: engine and gearbox are disconnected. Choose a gear, press the accelerator a little, and slowly let the clutch out.
12345RN1Drag the stick into a gear
Try: clutch at 100%, 1st gear, a little accelerator, then slowly slide the clutch down to 0%.
Gear ratio3.6 : 1
Engine800 rpm
Road speed0 km/h
Push at the wheels0
Part 5

Torque: the turning push

Torque is how hard something is being twisted. A long spanner gives more torque than a short one for the same push. Gears multiply the engine's torque so a small engine can move a heavy car.

push 150 Ndistance 25 cmbolt stuckTorque is a turning push. Torque = force× distance from the centre. A longerspanner or a harder push means moretorque.150 N × 0.25 m = 38 Nm. The bolt needs 60Nm. Drag the handle longer or pushharder.Drag left or right anywhere on the pictureto change the spanner length.
Every engine, spanner, bicycle pedal and door handle works on torque. The further from the centre you push, the more turning effect you get for the same force.
Push:
Force150 N
Distance25 cm
Torque38 Nm
Bolt needs60 Nm
Part 6

The differential

Steer the car round a real track with the wheel. When the car turns, the outside wheel has further to go, so the differential lets it spin faster while giving both wheels the same turning push (torque). The circuit is twisty, and you can leave the road, but the grass is slow.

HairpinS-bendLoopChicaneWide turnBack straightGRIP CHECKCorner needs: 0.0 m/s²Tyres can give: 8.8 m/s² (dry road)DIFFERENTIALL 0R 0km/h each wheel
Every corner needs a sideways push from the tyres: speed² ÷ radius. Tight corners and high speed need more. Try the hairpin fast, or switch to a wet road.
Hold and turn, let go to straighten: 0°
Speed
Hold the wheel to steer; let go and it straightens itself. Use the brake slider to slow for corners.
Speed0 km/h
Corner radiusStraight
Sideways push needed0.0 m/s²
Wheel speed difference0.0 km/h
Part 7

Drifting and skidding

Tyres grip the road with friction, but only up to a limit. On this skid pad, hold the wheel turned and raise the speed until the tyres let go. You'll see the car point one way and slide another.

GRIP CHECKSideways push needed: 0.0 m/s²Tyres can give: 8.8 m/s² (dry)Turn the wheel to start a cornerPick a speed and turn the wheel.TIME SPENT DRIFTING0.0 s
Tyres grip the road with friction. Going round a corner needs a sideways push: speed² ÷ radius. Turn tighter or go faster and the push needed grows. When it beats the grip, the tyres let go: that is a skid, or a drift.
Hold and turn, let go to straighten: 200°
Speed
Hold the wheel turned and raise the speed until the tyres give up. Try the same on wet tarmac.
Speed0 km/h
Circle radiusStraight
Push needed0.0 m/s²
Grip available8.8 m/s²
Part 8

Steering

Drag the steering wheel round. A small gear moves a long toothed bar sideways, and the bar pushes the front wheels to point left or right.

wheel turns rightrack slidesSteering wheelPinion gearRackFront wheel
Turning the steering wheel spins a small pinion gear, which slides a toothed bar called the rack sideways. The rack pulls the front wheels round. Here the wheel turns 180°, but the road wheels turn only 12.0° right. That big ratio makes steering light and precise.
Drag to turn: 180°
Steering wheel180°
Road wheels12.0°
Steering ratio15 : 1
Rack moved28 mm
Part 9

Suspension

Springs let the wheels go up and down over bumps while the car body stays steady. Shock absorbers stop the springs from bouncing again and again. Drive over speed breakers and watch the chai.

Body bouncingwheel goes up over bumpbody moves lessSpringShock absorberYour chai
The spring squashes to absorb the bump, and the shock absorber stops it bouncing again and again. Your chai stays in the cup.
Faster over the same bump means a bigger jolt.
Body movement now0 mm
Biggest recent jolt0 mm
DampingStrong
RoadSpeed breakers
Part 10

Brakes

Slide the brake up. Liquid pushes brake pads against the spinning disc. Rubbing (friction) slows the wheel and makes heat. Try a wet road with ABS on and off.

60 km/h, stopped in 0.0 mDisc spinning freely. Press thepedal.Brake pedalMaster cylinderBrake fluidCaliper and padsDisc
Press the pedal to brake.
Your foot0 N
Fluid pressure0 bar
Pad clamping force0 N
Slowing down0.00 g

Model car: 1,200 kg, pedal lever 4 : 1, master piston 3 cm², caliper pistons 25 cm² per wheel.

Part 11

Exhaust and catalytic converter

Burning petrol makes some poisonous gases. A box called the catalytic converter turns most of them into safer gases, but only when it is hot.

dirty gases incleaner gases outCatalytic converter (hot and working)From the engineTailpipeCarbon monoxideNitrogen oxidesUnburnt fuelCarbon dioxideNitrogenWater vapourHarmful gas leaving100%
Precious metals (platinum, palladium and rhodium) coat a honeycomb inside the converter. They help carbon monoxide, nitrogen oxides and unburnt fuel react into carbon dioxide, nitrogen and water.
ConverterWorking
Harmful gas out100%
Works above≈ 250 °C
Coated withPt, Pd, Rh

Carbon dioxide is still a greenhouse gas. The converter removes poisons, not CO₂.

Part 12

Electric cars

An electric car has no petrol engine. A big battery powers an electric motor that spins the wheels. When you brake, the motor even puts some energy back into the battery.

INSIDE THE MOTORelectricity flows to the motorBattery packInverterMotor
The inverter sends pulses of current to the motor's coils in turn. That makes a rotating magnetic field, which drags the magnet rotor round and turns the wheels.
Brake and watch the green energy flow back to the battery.
Speed0 km/h
Battery80.0%
Energy to wheels (EV)≈ 85–90%
Energy to wheels (petrol)≈ 20–30%

You've seen the whole car

Energy, forces, friction, heat, electricity, magnets and chemistry all work together every time someone starts a car.

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